Thu Nov 3 18:04:05 2005
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AgentWeb: Topics: Artificial life
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- Ant colony optimization
20 - Ant Colony Optimization (ACO) studies artificial systems that take inspiration from the behavior of real ant colonies and which areused to solve discrete optimization problems.
- Artificial Life (tutorial)
22 - Ray, T S, In press, Artificial Life, In: ``From Atoms to Mind'', Gilbert, Walter, and GlaucoTocchini Valentini, [eds]. Istituto della Enciclopedia Italiana Treccani. Rome.
- Artificial Life Online
15 - Resources from the Santa Fe Institute.
- The Temple of Alife
13 - Alife meets art on a windy day.
- Alife Database -
13 - A Searchable Database of Alife Related Sites on the Net, Automatically Gathered by an Intelligent Search Bot
- Turtles, Termites, and Traffic Jams, Explorations in Massively Parallel Microworlds
12 - Turtles, Termites, and Traffic Jams, Explorations in Massively Parallel Microworlds, Mitchel Resnick, 1994,Complex Adaptive Systems series. MIT Press, A Bradford Book, ISBN 0-262-18162-2, 192 pp., $24.95 (cloth).Resnick discusses decentralized systems, self-organizing phenomena and their simulation using the massivelyparallel programming language StarLogo.
13 - Swarm is a software package for multi-agent simulation of complex systems being developed at The Santa FeInstitute. Swarm is intended to be a useful tool for researchers in a variety of disciplines, especially artificial life.The basic architecture of Swarm is the simulation of collections of concurrently interacting agents: with thisarchitecture, we can implement a large variety of agent based models. Swarm runs on Unix machines runningGNU Objective C and X windows.
- Artificial Life Games Homepage
14 - edited by L. Pagliarini, Institute of Psychology of the C.N.R. (National ResearchCouncil) in Rome, Italy. "Welcome to the Artificial Life Games Homepage that contains informations aboutGames developed by the means of ALife techniques. You can find all links and addresses of people involved inthis kind of activity. Moreover, some good links to people, all around the world, that work on ALife Demos (andALife in general) can be found."
- Individual-Based Models
14 - Links to pages on "Individual-based models" -- simulations based on the globalconsequences of local interactions of members of a population.
- Zooland, "The Artificial Life Resource"
13 - A collection of Alife resources accessible via the Internet
- Java Applets for Alife
11 - Maintained at AIST, MITI, Japan.
33 - Nearlife is a MIT MEdia Lab spinoff that creates virtual environments that immerse people innear-to-life experiences by combining cutting-edge technology withestablished entertainment techniques.
- Virtual fishtank
15 - Nearlife's virtual fishtank, which immerses visitors in an undersea world where they caninteract with simulated cartoon-like fish and create fish of their own,has been rehosted to Boston's Museum of Science and the St. Louis Science Center.
33 - Evo, developed by the Omicron Group, is a software framework that allows researchers to study complexsystems of independent agents interacting with one another and with their Simulation System developed at the Santa Fe Institute and maintained at the Swarm Development Group. Evo was developed solely with the use of open-source tools and is released as freeware under the terms of the GNU GPL.
- Artificial Life
18 - A introduction to Artificial Life by Thomas S. Ray,ATR Human Information Processing Research Laboratories,Kyoto, Japan.
- Cyberlife Research
31 - Cyberlife Research Limited is a research, development and consultancy company founded by Steve Grand (creator of Creatures) devoted to the creation of artificial lifeforms. "We build machines with minds of their own."
- The Temple of Alife
17 - This site has some demonstrations that mostly focus on visualization.
- Artificial Life 2000
16 - Prof. Dr. R. Pfeifer and Hanspeter Kunz have written a comprehensive illustratedmonograph (free online in pdf) titled Artificial Life which covers pattern formation,distributed intelligence, agent-based simulations, and artificial evolution.
- Exploring Emergence
16 - Mitchel Resnick and Brian Silverman (Epistemology and Learning Group, MIT Media Laboratory) maintain an "activeessay" that explores the idea of emergence of global regularities arising from simple interactions and examines how objects and patterns can arisefrom simple interactions in ways that are surprising and counter-intuitive
- Artifical societies
12 - In the April issue of The Atlantic Monthly, Jonathan Rauch explains the newscience of artificial societies -- which is a marriage of computer andsocial science, and which studies subjects like genocide, segregation ofneighborhoods, shocks in financial markets, crime waves, and epidemicscaused by bioterrorism.
- Seeing Around Corners
13 - Atlantic Monthly, APril 2002. by Jonathan Rauch . "The new science of artificial societies suggests that real ones are both more predictable and more surprising than we thought. Growing long-vanished civilizations and modern-day genocides on computers will probably never enable us to foresee the future in detail-but we might learn to anticipate the kinds of events that lie ahead, and where to look for interventions that might work."
- Lotus Artificial Life
25 - A collection of Java applet demonstration relating to artificial life.