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WORKSHOP ANNOUNCEMENT AND CALL FOR PAPERS Achieving Human-Like Behavior in Interactive Animated Agents June 3, 2000 Barcelona, Spain in conjunction with The Fourth International Conference on Autonomous Agents http://www.iiia.csic.es/agents2000 Workshop objectives ------------------- For more than 50 years, skilled artists have achieved surprisingly human-like behavior in animated characters. Similar quality has yet to be achieved in animated agents that can interact dynamically with their users and their environment. This workshop will bring together leading researchers in this area to assess the state of the art, identify key research issues, and share new ideas. The last ten years have seen exciting new applications of animated agents and rapid progress in the underlying technology. Animated conversational agents coordinate nonverbal communicative behavior with spoken dialogue to make human-computer interfaces more like face-to-face conversation. Presentation agents integrate these conversational skills and the use of visual aids into compelling multimedia presentations. Animated pedagogical agents combine such conversational and presentational skills with the ability to monitor students' problem solving in interactive learning environments. Agents cohabit virtual worlds with people to serve as companions, teammates, or adversaries. In all these applications, animated agents may appear as realistic humans, as animals, or as fictional creatures, but they all share one thing in common: they attempt to mimic human interactional behavior. While animated characters in the movies can rely on handcrafted behavior created by skilled artists, interactive animated agents must be driven by general computational models that produce appropriate behavior in a wide range of situations. Operating in real time, they must react appropriately to people and other agents, and they must interact with objects in the virtual world without the assumptions of a static environment and laborious keyframe animation. The focus of this workshop is on the technical challenges of designing such computational models of human-like behavior, and in the utilization of such models to create realistic, expressive, and seamless agent behavior. Behavior models include such things as locomotion, gaze, gestures, object manipulations, facial displays, and emotional expression. Examples of possible technical issues for discussion include - effective combinations of inverse kinematics, motion capture, and keyframe animation - believable blending of different movements and transitions between them - principles for action selection that ensure coherence in an agent's behavior - methods for ensuring that automatically generated behaviors meet sufficiently high artistic and production standards - coordinated generation of verbal and nonverbal behaviors - timing and synchronization of nonverbal communicative movements with speech - behavior models that take into account the personality and emotional state of the agent - tools and methods for authoring interactive animated agents for new virtual worlds and applications Workshop format --------------- The workshop will be organized as a series of presentations and panels. The presentations will be split into three areas: - Assessments of the state of the art for some aspect of interactive animated agents. For example, such a talk may focus on locomotion, gaze, gesture, or facial movements. These talks will be given sufficient time (e.g., 30-45 minutes) to clearly present the capabilities and limitations of existing techniques. - Analysis of existing systems. These talks will briefly describe particular interactive animated agents that have been designed and implemented, focusing on design criteria, lessons learned, and key technical challenges that remain beyond the state of the art. - Innovative new ideas. The workshop will include a limited number of talks that present particularly novel solutions to central problems in developing interactive animated agents. The length of these talks will lie somewhere between the longer state-of-the-art talks and the shorter systems talks. All papers and talks should focus on computational models that control the outward behavior of animated agents. We welcome discussions of applications areas, studies of human behavior, models of agent cognition, and techniques for multimodal input only as they relate to controlling the outward behavior of animated agents. By maintaining this focus for the workshop, we hope to achieve a more coherent discussion aimed at the critical technical issues required for continued progress in the field. Submission requirements ----------------------- Attendance at the workshop will be by invitation only. People interested in attending the workshop without giving a talk should submit a one- or two-page description of their research interests. People interested in giving a talk should submit a paper summarizing the content of their proposed talk. The paper should not exceed 5 pages (using 11pt and reasonable margins), and it should include references to other papers in this area by the authors. All submissions will be reviewed by at least two members of the program committee. Submissions should be emailed to Jeff Rickel (rickel@isi.edu) in plain text or PDF format by March 17. If email is not possible, a hard copy can be sent to Dr. Rickel at the following address: 4676 Admiralty Way, Suite 1001 Marina del Rey, CA 90292 Authors are highly encouraged to send a VHS video of their work or a pointer to a video that is available on the Web. Note: Workshop participants will be required to register for the Agents 2000 main conference. Important dates --------------- March 17, 2000 - Deadline for submission of papers to workshop chair March 31, 2000 - Invitations for workshop sent out June 3, 2000 - Tentative date for workshop Organizing committee -------------------- Jeff Rickel, USC Information Sciences Institute, USA (chair) W. Lewis Johnson, USC Information Sciences Institute, USA James Lester, North Carolina State University, USA Program committee ----------------- Elisabeth Andre, DFKI, Germany Norman Badler, University of Pennsylvania, USA Gene Ball, Microsoft, USA Justine Cassell, MIT Media Lab, USA Sonu Chopra, Lockheed Martin/GES, USA W. Lewis Johnson, USC Information Sciences Institute, USA James Lester, North Carolina State University, USA Dominic Massauro, University of California at Santa Cruz, USA Catherine Pelachaud, Universita di Roma "La Sapienza," Italy Jeff Rickel, USC Information Sciences Institute, USA Daniel Thalmann, Swiss Federal Institute of Technology, Switzerland[an error occurred while processing this directive]