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WORKSHOP ANNOUNCEMENT AND CALL FOR PAPERS
Achieving Human-Like Behavior in Interactive Animated Agents
June 3, 2000
Barcelona, Spain
in conjunction with
The Fourth International Conference on Autonomous Agents
http://www.iiia.csic.es/agents2000
Workshop objectives
-------------------
For more than 50 years, skilled artists have achieved surprisingly
human-like behavior in animated characters. Similar quality has yet to
be achieved in animated agents that can interact dynamically with
their users and their environment. This workshop will bring together
leading researchers in this area to assess the state of the art,
identify key research issues, and share new ideas.
The last ten years have seen exciting new applications of animated
agents and rapid progress in the underlying technology. Animated
conversational agents coordinate nonverbal communicative behavior with
spoken dialogue to make human-computer interfaces more like
face-to-face conversation. Presentation agents integrate these
conversational skills and the use of visual aids into compelling
multimedia presentations. Animated pedagogical agents combine such
conversational and presentational skills with the ability to monitor
students' problem solving in interactive learning environments.
Agents cohabit virtual worlds with people to serve as companions,
teammates, or adversaries. In all these applications, animated agents
may appear as realistic humans, as animals, or as fictional creatures,
but they all share one thing in common: they attempt to mimic human
interactional behavior.
While animated characters in the movies can rely on handcrafted
behavior created by skilled artists, interactive animated agents must
be driven by general computational models that produce appropriate
behavior in a wide range of situations. Operating in real time,
they must react appropriately to people and other agents, and they
must interact with objects in the virtual world without the
assumptions of a static environment and laborious keyframe
animation. The focus of this workshop is on the technical challenges
of designing such computational models of human-like behavior, and in
the utilization of such models to create realistic, expressive, and
seamless agent behavior. Behavior models include such things as
locomotion, gaze, gestures, object manipulations, facial displays, and
emotional expression. Examples of possible technical issues for
discussion include
- effective combinations of inverse kinematics, motion capture, and
keyframe animation
- believable blending of different movements and transitions between
them
- principles for action selection that ensure coherence in an agent's
behavior
- methods for ensuring that automatically generated behaviors meet
sufficiently high artistic and production standards
- coordinated generation of verbal and nonverbal behaviors
- timing and synchronization of nonverbal communicative movements with
speech
- behavior models that take into account the personality and emotional
state of the agent
- tools and methods for authoring interactive animated agents for new
virtual worlds and applications
Workshop format
---------------
The workshop will be organized as a series of presentations and
panels. The presentations will be split into three areas:
- Assessments of the state of the art for some aspect of interactive
animated agents. For example, such a talk may focus on locomotion,
gaze, gesture, or facial movements. These talks will be given
sufficient time (e.g., 30-45 minutes) to clearly present the
capabilities and limitations of existing techniques.
- Analysis of existing systems. These talks will briefly describe
particular interactive animated agents that have been designed
and implemented, focusing on design criteria, lessons learned,
and key technical challenges that remain beyond the state of the
art.
- Innovative new ideas. The workshop will include a limited number of
talks that present particularly novel solutions to central problems
in developing interactive animated agents. The length of these
talks will lie somewhere between the longer state-of-the-art talks
and the shorter systems talks.
All papers and talks should focus on computational models that control
the outward behavior of animated agents. We welcome discussions of
applications areas, studies of human behavior, models of agent
cognition, and techniques for multimodal input only as they relate to
controlling the outward behavior of animated agents. By maintaining
this focus for the workshop, we hope to achieve a more coherent
discussion aimed at the critical technical issues required for
continued progress in the field.
Submission requirements
-----------------------
Attendance at the workshop will be by invitation only. People
interested in attending the workshop without giving a talk should
submit a one- or two-page description of their research interests.
People interested in giving a talk should submit a paper summarizing
the content of their proposed talk. The paper should not exceed 5
pages (using 11pt and reasonable margins), and it should include
references to other papers in this area by the authors. All
submissions will be reviewed by at least two members of the program
committee.
Submissions should be emailed to Jeff Rickel (rickel@isi.edu) in
plain text or PDF format by March 17. If email is not possible, a
hard copy can be sent to Dr. Rickel at the following address:
4676 Admiralty Way, Suite 1001
Marina del Rey, CA 90292
Authors are highly encouraged to send a VHS video of their work or a
pointer to a video that is available on the Web.
Note: Workshop participants will be required to register for the
Agents 2000 main conference.
Important dates
---------------
March 17, 2000 - Deadline for submission of papers to workshop chair
March 31, 2000 - Invitations for workshop sent out
June 3, 2000 - Tentative date for workshop
Organizing committee
--------------------
Jeff Rickel, USC Information Sciences Institute, USA (chair)
W. Lewis Johnson, USC Information Sciences Institute, USA
James Lester, North Carolina State University, USA
Program committee
-----------------
Elisabeth Andre, DFKI, Germany
Norman Badler, University of Pennsylvania, USA
Gene Ball, Microsoft, USA
Justine Cassell, MIT Media Lab, USA
Sonu Chopra, Lockheed Martin/GES, USA
W. Lewis Johnson, USC Information Sciences Institute, USA
James Lester, North Carolina State University, USA
Dominic Massauro, University of California at Santa Cruz, USA
Catherine Pelachaud, Universita di Roma "La Sapienza," Italy
Jeff Rickel, USC Information Sciences Institute, USA
Daniel Thalmann, Swiss Federal Institute of Technology, Switzerland
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